![]() ![]() They were severly undertuned, lacked customization options, and players weren't able to take them to other acts than the one they were hired in. In Diablo II, Mercenaries, also called mercs or hirelings, are non-playable characters (NPCs) that have been designed as an additional way to provide character customization and optimization.ĭuring Diablo II Classic, almost nobody used mercs in day-to-day gameplay. This guide will present everything you need to know about Mercenaries, their abilities, optimal equipment, and class-specific Mercenary choices.Ībout Mercenaries in Diablo II: Resurrected You can learn more about game mechanics behind those abilities in our game guide.ĭescription and picture(s) are valid for the official Diablo 2 servers.In Diablo II: Resurrected, Mercenaries (also called mercs or hirelings) fight along your side as you make your way through Sanctuary. It will not stack with Deadly Strike (DS) as only one of those effects can trigger but having high % of both, gives you a higher chance of dealing double damage most of the time. It gives 16-46% chance to deal double physical damage (56-63% at level 10-15). ![]() Insight grants +1-6 to Critical Strike (Amazon passive usable by any class). It gives 575-700% mana recovery (+25% per level), which makes it extremely difficult to run out of mana even if you are spamming your abilities. ![]() Insight grants level 12-17 Meditation when equipped (Paladin aura usable by any class). *Staves means only Staves, it will not work on Staff class weapons like wands. ![]() Level 12-17 Meditation Aura When Equipped It is important to insert runes in that order: Ral > Tir > Tal > Sol and in appropriate base, otherwise it will not become a runeword. Can be made in 4 Socket Polearms/Staves* (only on Ladder and any D2R game mode). ![]()
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